

These renderers include Default Scanline and V-Ray. Stoke Fields can be rendered directly in all 3ds Max renderers that support the 3ds Max Atmospheric effects sub-system using a dedicated Stoke Atmospheric Effect. Stoke Fields can be converted to 3D procedural texture maps to integrate with all 3ds Max renderers that support the native 3ds Max materials (excluding mental ray and iRay which use their own independent shaders) Stoke Fields can be converted to Forces and affect any 3ds Max sub-systems supporting Force SpaceWarps including native and 3rd party particle systems, MassFX, mCloth, Hair&Fur etc.

Stoke Fields can be used to control Particle Flow simulations via a dedicated Stoke Field Follow operator and can even trigger events using Selection Fields. The program may exit without crashing, during the 'clean-up' phase of the rendering, but the 3dsmax.exe process may continue to run in the background. I am upgrading the computer and going to the leased version of 3ds max 2021. The Stoke Particle Simulator can use all native and 3rd party 3ds Max particles to advect new particles and produce higher-resolution simulations. 3ds Max 2017 crashes when trying to render Nvidia mental ray proxy objects created in 3ds Max 2016 or earlier versions. 03-05-2021 02:53 PM NVidia Mental Ray VS Arnold Hello, I have used mental ray since I started using 3ds Max and few years ago. The Stoke Particle Simulator is a much faster alternative to FumeFX particle advection using Particle Flow and FumeFX Follow.
