


By Level 2, they have regained all the interactions available from the 1st version of the mod, except “Bestow Powers” and “Steal Power” (which come at Level 5). – At skill level 1, Psychics can only make predictions and sense others’ personalities. (you can access instructions about all this in game at any time, by clicking the Mysterious Urn with a Psychic Sim and asking for guidance, so it’s ok if you forget something): – Psychic Sims can Bind and Summon ghosts. Near a ghost, a psychic Sim gets a +3 uncomfortable moodlet. They can perceive the ghosts’ most powerful memory – that of their death. – Psychic Sims are also sensitive to the presence of Ghosts. If someone near is very happy, very sad or very angry, Psychic Sims get a matching +1 moodlet that will remain until that other Sim is gone. – Psychic Sims are sensitive to others’ emotions. The Psychic Sim whose powers are taken away gets a 4 hour, +2 sad moodlet.

This is to give the player control, if you bestowed powers on another and wish to revoke that. – “ Strip of Psychic Powers” – if a Psychic Sim meets another Psychic Sim, they can steal away the other Sim’s spirits, causing the other Sim to not be psychic anymore.

– “ Bestow Psychic Powers on Sim” – if a Sim is close to a Psychic Sim, the psychic can make them psychic too. – “ Commune with the Spirits” – this is an option that restores/fills the Psychic Sim’s needs by about 30%. – “ Make Ominous Predictions” -an ominous prediction will give the listener a day-long +1 tense moodlet, and the ability to tell others about the terrible prediction they’ve heard… This Sim will also become able to tell others about the happy predictions they received. A joyful prediction will give the listener a +1 confident moodlet for a day. – “ Make Joyful Predictions” – Psychic Sims get psychic insight, and may make predictions. The poor Sim whose joy was stolen gets all their positive emotions removed, and a 4-hour, +2 sad. That discards all negative moodlets (except “dazed” ones) and steals an emotion, randomly it can be either +1 confident, inspired or happy, and lasts 4 hours. – “ Steal Positive Emotions” – Psychic Sims can use their abilities to steal other’s emotions, and rid themselves of negative emotions. The other Sim is rid of bad emotions, and instead gets a “Mysteriously happy” 4-hour +2 moodlet. It will give them a 4-hour, +2 “dazed” moodlet. – “ Dispel Negative Emotions” – psychic Sims can use their influence to dispel another Sim’s negative emotions. Advertisements -– The Basic Powers of Psychic Sims -– The Basic Powers of Psychic Sims
